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Today in Alternate History
This
Day in Alternate History Blog
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Review: Planetary/JLA: Terra Occulta
This article
contributed by RDG, check his site on Planetary, one of the few comics every to
catch my attention, here.
"Technologist
Diana Prince is a woman trapped in Man's World, her home destroyed by fire
from the sky. Hardbitten newspaperman Clark Kent is a man without a past,
confused by his awesome abilities and half-remembered childhood talks with
long-dead parents. And billionaire Bruce Wayne... he knows that there are
crimes being committed, out there in the dark, strange and secret... and
he wants justice."
-Warren Ellies http://www.warrenellis.com/ |
The
story begins with our eavesdropping on a letter being written by a
striking woman to her mother. We follow a narrative that reveals the woman
feels like a stranger to the society around her. Her destination is what
appears to be a train station, but is in reality a hub for teleportation
portals (called Planetary Portals) that carry instantly her from
Metropolis to Gotham City. At a party in Gotham sponsored by Wayne
Industries, we learn that the woman is one Diana Prince,
"technologist," who is greeted warmly and a bit suggestively by
the party's host, Bruce Wayne.
As the two
adjourn to Wayne Manor, the tone of the liaison quickly changes from
pleasure to business, as Bruce chastises Diana for using Planetary
Portals, warning her that she risks being detected (by an as yet unnamed
foe). She replies by stating that she's only kept alive by the foe because
it amuses the foe to do so. Bruce has another focus, though, as the foe's
omnipresent tracking has a gap that will allow Clark Kent to join the two
of them at Wayne Manor undetected. Clark, a mild-mannered reporter from
Metropolis, arrives on a balcony at the manor after flying here under his
own power.
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The
three retreat to a cave underneath Wayne manor, where Bruce reveals that
he's broken through the computer security of their foe, now identified as
the Planetary organization. We learn that Planetary is responsible for the
death of Clark's parents (who they killed to retrieve the ship that
brought Clark to earth) and the destruction of Diana's island home and all
who lived there. In short order, Bruce also reveals that he has uncovered
evidence showing that Planetary have killed one Barrett Allen to unlock
and market the secret of his fantastic speed; uncovered a glowing, green
power ring and killed its owner; and killed scientist Raymond Palmer and
marketed his ability to shrink humans. The four primary members of the
Planetary organization, Bruce states, who have been responsible for every
meaningful advance of the last 20 years, are murderers, thieves, and war
criminals. Bruce describes the four main members, Jakita Wagner and
Ambrose Chase, The Drummer, and Elijah Snow (and they seem to correspond
exactly to the field team we have come to know outside this Elseworlds
tale).
Bruce, Clark,
and Diana leave the cave to access the time-physics experiments of one Dr.
Julius Erdel, a scientist on the Wayne Industries payroll, to use it in an
undisclosed fashion to take on the Planetary four. When they arrive, they
find a drunk Erdel already activating his device. Because Erdel has tapped
into the Gotham power grid to amplify the reach of his time-spanning
device, Gotham is suddenly plunged into a blackout, attracting the
attention of the Planetary four from their base on the moon. From Erdel's
device steps a large, green-skinned alien from 75 million years in earth's
past. As the startled group rushes to the alien in a futile attempt to
help it, a Planetary portal appears and Ambrose Chase steps out.
At this point
the story takes off like a runaway train. Chase, recognizing the people
assembled in the room, activates his reality-warping powers and begins to
draw his guns. Clark, moving with superhuman speed, attacks Chase and
crushers one of Chase's guns, with Chase's hand along with it. Clark
shoves Chase into the blinding field generated by Erdel's machine, and
Bruce throws a bat like object across the room to cut power to the device.
Erdel has died in the spray of bullets Chase had fired, and the
green-skinned alien has died from the foreign atmosphere.
Using a
Planetary-Portal generation device that Clark had freed from Chase with a
blast of heat from his eyes, Bruce, Clark and Diana open a portal to take
them to Planetary's moon base. There they are immediately separated by
force fields, and Clark's chamber is opened to outer space. A voice is
broadcast as this occurs, describing the likely source of Clark's powers
and how they will not save him in space. Bruce and Diana split up, and
each quickly finds an opponent: Diana runs into Jakita Wagner, and Bruce
finds a bald, almost Lex Luthor-esque Elijah Snow himself.
While Diana
reveals powers of her own, driven by bracelets that apparently allow her
to generate energy filets as solid weapons with which to fight Jakita,
Bruce first engages Snow in a conversation. Bruce accuses Snow of having
killed his parents, and Snow doesn't seek to deny this. After some
exposition on the marvels he has horded away from humanity in his one
hundred-plus years, he attempts to kill Bruce by freezing him. Bruce, who
has investigated other murders perpetrated by Snow and has noticed ice in
the victims, has protected himself with an insulated costume. Pressed to
other action, Snow attempts to shoot Bruce but is felled with more of
those bat-shaped throwing devices. Diana then appears, having triumphed
over Jakita, and delivers the coup de grace. Snow is dead, the Planetary
four defeated, and Diana and Bruce begin to contemplate the future of the
world they have liberated. |
Analysis
This is a very, very ambitious work. Think about the requirements here:
create an alternate universe, leverage the readers' existing knowledge of
Planetary and much of the DC Universe, and create then resolve an epic
confrontation all in 48 pages. Certainly all of DC's Elseworld tales
attempt some of this, to an extent. But to involve so many characters and
so much history from two wholly separate universes is an awfully tall
order. Everyone will judge for themselves the level of success Ellis
achieved in this regard. Rather than debate this point here, let's focus
on some of the better elements touched on in the story.
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First,
the inversion of the Planetary team. Terra Occulta shows a reality where
Planetary essentially adopts the role of The
Four Voyagers from the Wildstorm universe, and it suddenly becomes
clear how short a jump that could be if Snow
had just a slightly more nasty disposition. It would have been an easy
alternate road for our Snow to have taken. He's already shown a tendency
towards viciousness and violence; a little less altruism, and he could
have been his world's Dr. Dowling. After all, he had over a 60 year head
start and, as this story shows, could have easily nipped the Four and
their origin-mission in the bud. In Terra Occulta, Snow's character is
given the extra wrinkle of baldness, evoking a Lex Luthor quality, but the
character is still very much Snow. His chilling dissertation on Clark's
powers, both their origin and the method of their neutralization, was
vintage Snow (and an awfully interesting take on a scientific reason for
Superman's abilities, to boot!). |
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The
way that the Planetary team interfered with the lives of Bruce, Clark, and
Diana diverged from the way the Four handled it (for Clark and Diana, at
least) in the Wildstorm Universe. Also, the way they used the technology
stolen from Clark's ship, The Flash's genes, and The Atom's technology to
both benefit and rule the world was different from the approach of our
Four (who would have just horded the knowledge, nothing more). The way the
Elseworlds Planetary killed to achieve their control was very much like
our Four. Ellis even managed to dig deep into DC's rich history to involve
the Martian Manhunter. |
While
not a direct victim of the Planetary team, he was part of a plot device
centered around Dr. Erdel to stage the first confrontation between the two
teams. (Dr. Erdel was the name of the scientist that originally brought
the Martian Manhunter to earth.) The scenes that surrounded the
Manhunter's appearance were very reminiscent of some of the breathtaking
panels that series regular artist John Cassaday usually delivers.
Jakita
and Ambrose
were a little less intriguing, apparently just evil versions of the
characters we've come to know. Their roles here parallel that of Kim
Suskind and William Leather of the Four. But what was really interesting
here was the character development. We've perhaps learned more about these
two characters in a few pages here than we have in several regular issues
of Planetary. For example, Jakita reveals an aristocratic heritage. Just
one item, but this matches the sum of our knowledge of Jakita's past as
revealed in the regular series (i.e., that Snow changed her diapers). On
the Chase front, we get a more complete explanation of his powers than
we've seen to date in the regular series. His reality-distorting powers
are explained as control over time in localized areas. (And Ordway's take
on the effect, a hand-drawn execution instead of a computer-generated one,
was a creative solution to interpreting someone else's effect in your own
style.) The only character who seemed to receive little real attention was
The
Drummer. His absence from the action of the story did seem to mimic
the absence of the final member of The Four, Jacob Greene, from the
regular series. The Drummer had a live appearance in the first few pages,
haunting the teleportation station of Gotham, tracking Diana's movement.
Ellis, when questioned on the strange nature of Drummer's presence in the
story, issued a coy reply that implied there was more to be read into it
all, but we'll probably never get any more on it.
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Speaking
of the teleportation station, you no doubt noticed they were the Door
devices Ellis introduced in his run on The Authority. Nice touch! |
As
for the Justice League, well, most of them were dead before the story
opened. Many former leaguers, as well as villains of the DC Universe, were
on taxidermist's display in the (DC Universe's Justice League's ) moon
based headquarters. With only limited space to devote to the Justice
League back story, Ellis did a nice job of addressing the fates of most of
the regular League characters. The handling of Clark and Diana was
consistent with the way Ellis dealt with DC's silver age heroes in Issue
10 of the regular series. In the space available, Ellis manages to recap
the basic details of each of the main character's origins. Clark's and
Bruce's are very close to their DC origins. The environment of the
Elseworlds universe is all that kept them from donning the costumes as
they did in the DC universe. Bruce's origin received the added wrinkle of
Snow being the killer of his parents (Elijah Snow? Joe Chill? Nahhh...),
and Clark's parents died an untimely death as part of the cover to
retrieve Clark's ship. Diana's past was the most dissimilar from the DC
universe version, but Ellis took the opportunity to resurrect the history
he had created in Issue 10 if the regular series. It was a popular
interpretation of the Amazon legend, accompanied by a fresh visual
approach, and it's reappearance here was no doubt well received. |
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While
Bruce and Snow were the least physically impressive in their battle,
theirs was the most fascinating battle because of their intelligence.
We've become accustomed to seeing our Elijah Snow out-maneuver his more
powerful opponents, and this Snow managed the feat against no less a set
of opponents than Superman, the Green Lantern Corps, and an entire race of
Amazons. |
But
here, Snow faces Bruce Wayne. In the regular DC Universe, Bruce is the
world's foremost detective as well as a scientist and an athlete. And
because of the twist of the story, Bruce is playing the role Snow plays in
our Wildstorm Universe: Bruce is to our Snow as this Snow is to our
Dowling. And true to our model, Bruce is able to win by his wits over an
apparently superior foe. (Let's hope it works out as well in our Planetary
series!)
Questions
Raised
If I promised to act like I'd never read this special issue, would Ellis,
Ordway, and the fine folks at DC and Wildstorm expand this to a 6-issue
prestige format limited series so they could reeeealy go to work on all
the terrific ideas they only got to touch on this issue?
RDG
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