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Today in Alternate History This
Day in Alternate History Blog 
 
               |  | Review: Planetary/JLA: Terra Occulta
 This article
contributed by RDG, check his site on Planetary, one of the few comics every to
catch my attention, here. 
 
  
    | "Technologist
      Diana Prince is a woman trapped in Man's World, her home destroyed by fire
      from the sky. Hardbitten newspaperman Clark Kent is a man without a past,
      confused by his awesome abilities and half-remembered childhood talks with
      long-dead parents. And billionaire Bruce Wayne... he knows that there are
      crimes being committed, out there in the dark, strange and secret... and
      he wants justice." -Warren Ellies http://www.warrenellis.com/ |  
    | The
      story begins with our eavesdropping on a letter being written by a
      striking woman to her mother. We follow a narrative that reveals the woman
      feels like a stranger to the society around her. Her destination is what
      appears to be a train station, but is in reality a hub for teleportation
      portals (called Planetary Portals) that carry instantly her from
      Metropolis to Gotham City. At a party in Gotham sponsored by Wayne
      Industries, we learn that the woman is one Diana Prince,
      "technologist," who is greeted warmly and a bit suggestively by
      the party's host, Bruce Wayne. As the two
      adjourn to Wayne Manor, the tone of the liaison quickly changes from
      pleasure to business, as Bruce chastises Diana for using Planetary
      Portals, warning her that she risks being detected (by an as yet unnamed
      foe). She replies by stating that she's only kept alive by the foe because
      it amuses the foe to do so. Bruce has another focus, though, as the foe's
      omnipresent tracking has a gap that will allow Clark Kent to join the two
      of them at Wayne Manor undetected. Clark, a mild-mannered reporter from
      Metropolis, arrives on a balcony at the manor after flying here under his
      own power.
         |  |  
    |  The
      three retreat to a cave underneath Wayne manor, where Bruce reveals that
      he's broken through the computer security of their foe, now identified as
      the Planetary organization. We learn that Planetary is responsible for the
      death of Clark's parents (who they killed to retrieve the ship that
      brought Clark to earth) and the destruction of Diana's island home and all
      who lived there. In short order, Bruce also reveals that he has uncovered
      evidence showing that Planetary have killed one Barrett Allen to unlock
      and market the secret of his fantastic speed; uncovered a glowing, green
      power ring and killed its owner; and killed scientist Raymond Palmer and
      marketed his ability to shrink humans. The four primary members of the
      Planetary organization, Bruce states, who have been responsible for every
      meaningful advance of the last 20 years, are murderers, thieves, and war
      criminals. Bruce describes the four main members, Jakita Wagner and
      Ambrose Chase, The Drummer, and Elijah Snow (and they seem to correspond
      exactly to the field team we have come to know outside this Elseworlds
      tale). Bruce, Clark,
      and Diana leave the cave to access the time-physics experiments of one Dr.
      Julius Erdel, a scientist on the Wayne Industries payroll, to use it in an
      undisclosed fashion to take on the Planetary four. When they arrive, they
      find a drunk Erdel already activating his device. Because Erdel has tapped
      into the Gotham power grid to amplify the reach of his time-spanning
      device, Gotham is suddenly plunged into a blackout, attracting the
      attention of the Planetary four from their base on the moon. From Erdel's
      device steps a large, green-skinned alien from 75 million years in earth's
      past. As the startled group rushes to the alien in a futile attempt to
      help it, a Planetary portal appears and Ambrose Chase steps out. At this point
      the story takes off like a runaway train. Chase, recognizing the people
      assembled in the room, activates his reality-warping powers and begins to
      draw his guns. Clark, moving with superhuman speed, attacks Chase and
      crushers one of Chase's guns, with Chase's hand along with it. Clark
      shoves Chase into the blinding field generated by Erdel's machine, and
      Bruce throws a bat like object across the room to cut power to the device.
      Erdel has died in the spray of bullets Chase had fired, and the
      green-skinned alien has died from the foreign atmosphere. Using a
      Planetary-Portal generation device that Clark had freed from Chase with a
      blast of heat from his eyes, Bruce, Clark and Diana open a portal to take
      them to Planetary's moon base. There they are immediately separated by
      force fields, and Clark's chamber is opened to outer space. A voice is
      broadcast as this occurs, describing the likely source of Clark's powers
      and how they will not save him in space. Bruce and Diana split up, and
      each quickly finds an opponent: Diana runs into Jakita Wagner, and Bruce
      finds a bald, almost Lex Luthor-esque Elijah Snow himself.
       While Diana
      reveals powers of her own, driven by bracelets that apparently allow her
      to generate energy filets as solid weapons with which to fight Jakita,
      Bruce first engages Snow in a conversation. Bruce accuses Snow of having
      killed his parents, and Snow doesn't seek to deny this. After some
      exposition on the marvels he has horded away from humanity in his one
      hundred-plus years, he attempts to kill Bruce by freezing him. Bruce, who
      has investigated other murders perpetrated by Snow and has noticed ice in
      the victims, has protected himself with an insulated costume. Pressed to
      other action, Snow attempts to shoot Bruce but is felled with more of
      those bat-shaped throwing devices. Diana then appears, having triumphed
      over Jakita, and delivers the coup de grace. Snow is dead, the Planetary
      four defeated, and Diana and Bruce begin to contemplate the future of the
      world they have liberated. |  
    | Analysis This is a very, very ambitious work. Think about the requirements here:
      create an alternate universe, leverage the readers' existing knowledge of
      Planetary and much of the DC Universe, and create then resolve an epic
      confrontation all in 48 pages. Certainly all of DC's Elseworld tales
      attempt some of this, to an extent. But to involve so many characters and
      so much history from two wholly separate universes is an awfully tall
      order. Everyone will judge for themselves the level of success Ellis
      achieved in this regard. Rather than debate this point here, let's focus
      on some of the better elements touched on in the story.
 | 
 |  
    | First,
      the inversion of the Planetary team. Terra Occulta shows a reality where
      Planetary essentially adopts the role of The
      Four Voyagers from the Wildstorm universe, and it suddenly becomes
      clear how short a jump that could be if Snow
      had just a slightly more nasty disposition. It would have been an easy
      alternate road for our Snow to have taken. He's already shown a tendency
      towards viciousness and violence; a little less altruism, and he could
      have been his world's Dr. Dowling. After all, he had over a 60 year head
      start and, as this story shows, could have easily nipped the Four and
      their origin-mission in the bud. In Terra Occulta, Snow's character is
      given the extra wrinkle of baldness, evoking a Lex Luthor quality, but the
      character is still very much Snow. His chilling dissertation on Clark's
      powers, both their origin and the method of their neutralization, was
      vintage Snow (and an awfully interesting take on a scientific reason for
      Superman's abilities, to boot!). |  
    |  | The
      way that the Planetary team interfered with the lives of Bruce, Clark, and
      Diana diverged from the way the Four handled it (for Clark and Diana, at
      least) in the Wildstorm Universe. Also, the way they used the technology
      stolen from Clark's ship, The Flash's genes, and The Atom's technology to
      both benefit and rule the world was different from the approach of our
      Four (who would have just horded the knowledge, nothing more). The way the
      Elseworlds Planetary killed to achieve their control was very much like
      our Four. Ellis even managed to dig deep into DC's rich history to involve
      the Martian Manhunter. |  
    | While
      not a direct victim of the Planetary team, he was part of a plot device
      centered around Dr. Erdel to stage the first confrontation between the two
      teams. (Dr. Erdel was the name of the scientist that originally brought
      the Martian Manhunter to earth.) The scenes that surrounded the
      Manhunter's appearance were very reminiscent of some of the breathtaking
      panels that series regular artist John Cassaday usually delivers. Jakita
      and Ambrose
      were a little less intriguing, apparently just evil versions of the
      characters we've come to know. Their roles here parallel that of Kim
      Suskind and William Leather of the Four. But what was really interesting
      here was the character development. We've perhaps learned more about these
      two characters in a few pages here than we have in several regular issues
      of Planetary. For example, Jakita reveals an aristocratic heritage. Just
      one item, but this matches the sum of our knowledge of Jakita's past as
      revealed in the regular series (i.e., that Snow changed her diapers). On
      the Chase front, we get a more complete explanation of his powers than
      we've seen to date in the regular series. His reality-distorting powers
      are explained as control over time in localized areas. (And Ordway's take
      on the effect, a hand-drawn execution instead of a computer-generated one,
      was a creative solution to interpreting someone else's effect in your own
      style.) The only character who seemed to receive little real attention was
      The
      Drummer. His absence from the action of the story did seem to mimic
      the absence of the final member of The Four, Jacob Greene, from the
      regular series. The Drummer had a live appearance in the first few pages,
      haunting the teleportation station of Gotham, tracking Diana's movement.
      Ellis, when questioned on the strange nature of Drummer's presence in the
      story, issued a coy reply that implied there was more to be read into it
      all, but we'll probably never get any more on it.
         |  
    |  | Speaking
      of the teleportation station, you no doubt noticed they were the Door
      devices Ellis introduced in his run on The Authority. Nice touch! |  
    | As
      for the Justice League, well, most of them were dead before the story
      opened. Many former leaguers, as well as villains of the DC Universe, were
      on taxidermist's display in the (DC Universe's Justice League's ) moon
      based headquarters. With only limited space to devote to the Justice
      League back story, Ellis did a nice job of addressing the fates of most of
      the regular League characters. The handling of Clark and Diana was
      consistent with the way Ellis dealt with DC's silver age heroes in Issue
      10 of the regular series. In the space available, Ellis manages to recap
      the basic details of each of the main character's origins. Clark's and
      Bruce's are very close to their DC origins. The environment of the
      Elseworlds universe is all that kept them from donning the costumes as
      they did in the DC universe. Bruce's origin received the added wrinkle of
      Snow being the killer of his parents (Elijah Snow? Joe Chill? Nahhh...),
      and Clark's parents died an untimely death as part of the cover to
      retrieve Clark's ship. Diana's past was the most dissimilar from the DC
      universe version, but Ellis took the opportunity to resurrect the history
      he had created in Issue 10 if the regular series. It was a popular
      interpretation of the Amazon legend, accompanied by a fresh visual
      approach, and it's reappearance here was no doubt well received. |  
    |  | While
      Bruce and Snow were the least physically impressive in their battle,
      theirs was the most fascinating battle because of their intelligence.
      We've become accustomed to seeing our Elijah Snow out-maneuver his more
      powerful opponents, and this Snow managed the feat against no less a set
      of opponents than Superman, the Green Lantern Corps, and an entire race of
      Amazons. |  
    | But
      here, Snow faces Bruce Wayne. In the regular DC Universe, Bruce is the
      world's foremost detective as well as a scientist and an athlete. And
      because of the twist of the story, Bruce is playing the role Snow plays in
      our Wildstorm Universe: Bruce is to our Snow as this Snow is to our
      Dowling. And true to our model, Bruce is able to win by his wits over an
      apparently superior foe. (Let's hope it works out as well in our Planetary
      series!) Questions
      RaisedIf I promised to act like I'd never read this special issue, would Ellis,
      Ordway, and the fine folks at DC and Wildstorm expand this to a 6-issue
      prestige format limited series so they could reeeealy go to work on all
      the terrific ideas they only got to touch on this issue?
 RDG   |  |