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This Day in Alternate History Blog
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Scott in the Sea of
Time
1. Before telling me how silly this is, none of the
initial conditions was my idea 2. I was going to go to Roman Germany as with a
year to brush up I could relearn enough Latin to get by - Rurri wanted
Eire so this has to be a joint expedition - he is celtic languages, culture and
warrior leader - I'll do economics which is more my thing anyway 3. We need a ship - wooden with copper sheathed
hull [nice to have something that has a chance of being repairable with 3rd
century tech], paddled wheel with boiler that can take coal or wood [Mark Twain
era tech], also auxillary sails. Cargo would be some modern medical
supplies, fishing equipment, modern swords, seed potatoes, modern crossbows, a
lot of books, celestial navigation gear, and coin. By the standards of the
3rd century copper and silver are extremely cheap. It is not
counterfeiting to make coin shaped objects as long as you do not copy actual
currency or attempt to sell as fake antiques. Being a silly cow I say
we make copper palters and silver rurri's - I can get molds cheaply enough as
many fantasy types make such things. Would prefer to make it coinage of
Mordor given my politics but why risk getting nabbed before our time travel. 4. Now how we recruit a Celtic Irish crew I leave to
my partner. I know enough of Rome to play the game there. So I will
do hand waving on how we get a crew to sail with us across the water without
cutting our throats and stealing everything. Route is Iceland -
Greenland - Labrador-Newfoundland -Banks to minimize crew fear of open water.
Crew will bug out when they see how rich the fishing is. Every man
will be franticly memorizing the route so he can sail some little boat himself
with kinsmen and get the riches for himself next time. This is a GOOD
thing. You need to cure shortage of sailors, fear of transoceanic
voyaging, fear that we are idiots or demons. Seeing ordinary folks get
rich via something as ordinary as fish cures ALL of that. No
magic transmutations. Just plentiful fish, shellfish, marine mammals, birds to
take, smoke or salt and sell at a big profit in any Roman port. It is VERY
important not to rush this stage, as the credibility will be extremely
important. 5. Being enterprising folk some of the fisherman
will set up shore camps, explore Mainland, perhaps hunt/trade/raid. Fine.
As long as we partners are not directly involved we cannot get the blame
when the natives prove able to fight back. Also we do not get the later
blame for the biowar effect of exposing virgin populations to Euro disease pool.
However the protosettlers will form at their own expense bases we can use as
some of their attempts will suceed. Higher tech level, higher social
level, metal weapons, horses, MUCH bigger population pool to draw from. 6. Introduce the potato to Eire. this sets off
a huge population explosion. Means 15-20 years down the line you will have
hordes of later children who live and will need to emmigrate. It is the
sort of silly thing no ruling class ever catches the implications of in time. 7. within a few years we will just be the biggest
boat in a transAtlantic fishing boom. This is a good thing. The
nail that sticks up gets hammered down and stealing from strangers instead of
doing business with them is an old 3rd century meme. 8. You now stock a voyage with tools, pots, pans and
similar useful metal stuff. Hire some hardboy/warrior types for a
'trading' voyage. You should attract attention. A few ship owners
will approach you about wanting in on whatever this new thing of yours is.
Fine. People are more likely to follow if they think they hustled you into
it. Refuse to explain but use the manna from the success of fishing and
potatoes. You know someplace that you can get VERY good prices on tools.
It is a major sail beyond the Banks but that side of the water. Locals may
not be friendly and may not stay friendly so we must make sure to take tools,
not weapons. Locals might not be friendly forever [or ever] so why help arm
them. 9. Sail for Vera Cruz. Actually anywhere on the coast will do but why not start with
the best harbor in the region. I'd have a few language books but as they
are for Aztec and Maya speech a mere 13 centuries later presume they are useless
- I am also an abysmal linguist. Essentially show up. If attacked
defend. If opportunity presents loot, preferably including a few younger
females who can be made into translators over time [essentially what the Spanish
did]. If offered a chance try to barter. The utility of bronze and
iron tools and cook pots will be fairly obvious. You want more than their
weight in silver and gold. Price is set by scarcity. Eventually you
find a city with bright boys and everybody gets rich. 10. You have also practiced biowar and culture
war. Biowar is the virgin field problem. Estimates put the first
generation dieoff at 90%. Using a bit of modern medicine [hydration,
sanitation, bread mold/penicillin] more of those who cooperate with you
will live than those who shun you as demons. Will make the hybrid
Amerindian Celtic fusions seem to have powerful manna. Culture war is FAR
more fun. This is the gunpowder revolution in India and the Sudan.
You have introduced a superior military tech that the locals need zero new memes
to use - iron war hammer beats club edged with obsidian but that the locals
haven't a clue as to how to make. So it is trade with you or die.
And initially ALL you want is gold, silver and a few slave
girls. The locals will beat their civilization to death finding the
precious metals for you.
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